[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Penguin Software's The Quest/RingQuest maps/walk-thru wanted...
- Subject: Re: Penguin Software's The Quest/RingQuest maps/walk-thru wanted...
- From: Yan Termit <yt@no.spam>
- Date: Mon, 31 May 2004 03:41:59 GMT
- Newsgroups: comp.sys.apple2
- Organization: Cox Communications
- References: <1QStc.1973$aM1.802@fed1read02> <ue5uc.809$gO4.413@fe1.columbus.rr.com> <wMxuc.6407$aM1.5351@fed1read02>
- User-agent: OSXnews .10/b
- Xref: controlnews3.google.com comp.sys.apple2:838
In message <wMxuc.6407$aM1.5351@fed1read02>
Yan Termit <yt@no.spam> wrote:
Is this text coming through? My last reply was blank for some reason.
>
>
>>
>>
>>to you. Remove "my" to reply...
>>Mary
>>
>>--
>>===
>>> I am planning on doing a remake of these two Apple II classics (I've
>>> already gotten permission from Dallas Snell several years ago, but trying
>>> to locate him for reconfirmation of his permission recently proved
>>> and Ring Quest.
>>> These remakes aren't just going to improve the color and image
>>> No. Not only will these two games have sound, music, voices, and VASTLY
>>> more realistic scenes but, if you think you know where you're going and
>>> how to reach the end in either of these two games, don't be surprised
>>> when things don't happen the way you think they will. People and
>>> all you have to do is go to point A, get item B, go to point C and give to
>>> person/creature D to solve the puzzle. Things just aren't going to
>>> *quite* as predictable this time around.
>>> The Quest and Ring Quest are going to be all-new and vastly more
>>> enjoyable.
>>> But I need those maps first, before any of this is even possible.
>>>
>>>
>>
>>
>>.
>>
>
>
>.
>