[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Penguin Software's The Quest/RingQuest maps/walk-thru wanted...
- Subject: Re: Penguin Software's The Quest/RingQuest maps/walk-thru wanted...
- From: Yan Termit <yt@no.spam>
- Date: Mon, 31 May 2004 03:53:51 GMT
- Newsgroups: comp.sys.apple2
- Organization: Cox Communications
- References: <1QStc.1973$aM1.802@fed1read02> <ue5uc.809$gO4.413@fe1.columbus.rr.com> <wMxuc.6407$aM1.5351@fed1read02> <bQxuc.6409$aM1.2895@fed1read02>
- User-agent: OSXnews .10/b
- Xref: controlnews3.google.com comp.sys.apple2:839
In message <bQxuc.6409$aM1.2895@fed1read02>
Yan Termit <yt@no.spam> wrote:
Ok, guess it was a glitch or something...
Anyways, now that I have "The Quest" maps, does anyone have any input to
offer as far as ideas or suggestions for improving the game? Anyone
interested in helping in audio/graphics/programming?
I was thinking of adding a little to the storyline, where the dragon not
only has terrorized the villagers of Balema, but also stolen a great
amount of wealth from the King (naturally this happens during the intro,
as the King is talking to Lady Diana) and dropped many pieces in
different areas of the kingdom. Some of which is found by different denizens
and must be reclaimed by assist or attack.
This makes it necessary to go into every possible corner, nook and
cranny, of the game (even places you'd totally avoid normally... like the
desert!) in search for this vast wealth of treasure, because
finding/returning the baby dragon is not your only mission this time! And, each time
you replay the game, the treasure is scattered in different places yet
again! As well, how soon you complete the game, is also of importance.
The more treasure you find, the higher your reward/rank will be. And,
how soon you complete the game, adds further challenge, because you want
to be the FASTEST and most rewarded player of "The Quest", right?
Something to consider?
>
>
>In message <wMxuc.6407$aM1.5351@fed1read02>
> Yan Termit <yt@no.spam> wrote:
>
>Is this text coming through? My last reply was blank for some reason.
>
>>
>>
>>>
>>>
>>>to you. Remove "my" to reply...
>>>Mary
>>>
>>>--
>>>===
>>>> I am planning on doing a remake of these two Apple II classics (I've
>>>> already gotten permission from Dallas Snell several years ago, but trying
>>>> to locate him for reconfirmation of his permission recently proved
>>>> and Ring Quest.
>>>> These remakes aren't just going to improve the color and image
>>>> No. Not only will these two games have sound, music, voices, and VASTLY
>>>> more realistic scenes but, if you think you know where you're going and
>>>> how to reach the end in either of these two games, don't be surprised
>>>> when things don't happen the way you think they will. People and
>>>> all you have to do is go to point A, get item B, go to point C and give to
>>>> person/creature D to solve the puzzle. Things just aren't going to
>>>> *quite* as predictable this time around.
>>>> The Quest and Ring Quest are going to be all-new and vastly more
>>>> enjoyable.
>>>> But I need those maps first, before any of this is even possible.
>>>>
>>>>
>>>
>>>
>>>.
>>>
>>
>>
>>.
>>
>
>
>.
>