On Sat, 12 May 2012, Michael J. Mahon wrote:
Steve Nickolas wrote:On Fri, 11 May 2012, Michael J. Mahon wrote:I think he was suggesting that you could single-load the *compressed* levels, then replace the disk access routine with a routine to decompress them into the level buffer. That way, you get a lot more levels in RAM.True. But then I can't compress them *again* - and I don't know how to use the decompression code apart from SFX.I'm not sure I understand. Do the levels get modified and need to be "saved" back to RAM in compressed form? That seems unlikely.
I'm a noob. But no - if I cut out the editor, there's no need for write routines.
Actually, I compress the whole game with a SFX.
Since the levels contain lots of repetition, they should, in principle, compress pretty well using an appropriate compression scheme (hopefully a simple one, since compression and decompression routines need to be small to keep an advantage).
Yeah.