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Re: z-code interpreters?



On Oct 28, 2:12 am, BLuRry <brendan.rob...@gmail.com> wrote:

> Crazy indeed -- Is it possible to reproduce the zork zero interface
> easily in glulx?  I really liked the compass rose and map features.  I
> just wonder how much of that was game logic and how much of it was z-
> machine interpreter logic.

Like Steve said, Z6's are rare because they had those little extra
things, but were still produced in a time of limited resources.

Glulx gives the ability to do all kinds of things now -- multimedia
sound, graphics, split panel windows, animation (very new), etc. But
these all require extra degrees of programming. So I wouldn't describe
it as super easy to reproduce these features, but that's how you do
them in the modern environment.

- Wade