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Re: z-code interpreters?



On Oct 27, 8:30 pm, bloomer_au <bloo...@iprimus.com.au> wrote:
> On Oct 28, 2:12 am, BLuRry <brendan.rob...@gmail.com> wrote:
>
> > Crazy indeed -- Is it possible to reproduce the zork zero interface
> > easily in glulx?  I really liked the compass rose and map features.  I
> > just wonder how much of that was game logic and how much of it was z-
> > machine interpreter logic.
>
> Like Steve said, Z6's are rare because they had those little extra
> things, but were still produced in a time of limited resources.
>
> Glulx gives the ability to do all kinds of things now -- multimedia
> sound, graphics, split panel windows, animation (very new), etc. But
> these all require extra degrees of programming. So I wouldn't describe
> it as super easy to reproduce these features, but that's how you do
> them in the modern environment.
>
> - Wade

Right, but for what I'm doing Z6 might be sufficient.  I don't need
bells or whistles.  These kids created pretty small games, and as long
as the z-code is compatible, maybe gutting Zork Zero and replacing the
game files with custom ones is the way to go.  Kinda makes me wonder
how Zork Zero managed to work properly being split across disks, but
whatever.  :-)