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Re: Torpedo Fire by SSI



I'm not that thrilled - even if it worked correctly.
Joystick input should have been optional, especially for target
coordinates. But this would have required faster (&better) graphics
and this was clearly beyond the author's abilities (or will).
I'm particularly unhappy with the map scale problems which show his
indifference to the subject matter.

I hear you. I like the game though. It is like a board game form of Silent Hunter. Obiously not well executed though. Maybe I should do a remake on a modern computer. Could be kind of fun. Shame I can't get to the basic code though.