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Re: What specs would your Apple ][ clone have today?



sicklittlemonkey wrote:
On Apr 3, 2:39 am, "Michael J. Mahon" <mjma...@aol.com> wrote:

I'm not familiar with the Acorn transition.  Did it preserve
essentially "seamless" compatibility with the existing software
base?


I think so, yes, for much of their primary markets' software base
(education and games). The compatibility was via software emulation,
with help from compatible video hardware. It's mentioned in passing in
the first couple of sections here:
http://en.wikipedia.org/wiki/Acorn_Archimedes

For various reasons I think you might prefer to read the fascinating
and broader story of Acorn itself, since it will answers questions you
might have much better than I can:
http://en.wikipedia.org/wiki/Acorn_Computers_Ltd

A very interesting story!

It appears that the early coprocessing orientation of the design
team presented many interesting alternatives that were largely
unexplored by the Apple team, who viewed coprocessing as extrinsic
to the system's design.

When that is coupled with the very successful generalization of the
6502 principles to the ARM, a very impressive synergy of the 6502
"feel" with new technology resulted.

I have an ARM development system, but haven't yet explored it.  This
makes me very interested in learning more about it.  ;-)

-michael

NadaNet networking for Apple II computers!
Home page:  http://members.aol.com/MJMahon/

"The wastebasket is our most important design
tool--and it's seriously underused."