Simon D. Williams wrote:
I think the requirements for a successful "modern day" Apple II product are: 1) The project is completed 2) Someone finds a use for it. 3) If not profitable, losses are sustainable. It's obvious from a quick scan of eBay that there is money to be made in the Apple II world, but mostly in the collectibles market. I suspect anyone still developing (especially hardware) is driven by something other than the profit motive. At least I hope this is the case ;-)
Bingo! Second Sight cards sell more for their collectible value (their uniqueness) than for their utility. That's why price comparisons to Super Sight cards miss the point. -michael Music synthesis for 8-bit Apple II's! Home page: http://members.aol.com/MJMahon/ "The wastebasket is our most important design tool--and it is seriously underused."