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Re: Apple Game Server - updates





On Thu, 22 Jan 2009, Oliver Schmidt wrote:

On Wed, 21 Jan 2009 12:59:36 -0800 (PST), schmidtd
<schmidtd@my-deja.com> wrote:

It might be tricky locating the code on the Apple side.  It would have
to hide in a place where incoming code and ProDOS booting wouldn't
touch it.  There's two chunks to download... the ProDOS MLI and then
the ADTPro executable.  In between the two, we have to re-invoke the
minislave so it can pull in the second part.

I've been looking for that in the ADTPro sources but couldn't find how
the ProDOS MLI bootstrapping is done. I'd appreciate info on that (or
where to find info).

Anyway, yes, interesting enough to pursue. :-)

Great, then'll do it - whenever I get to it...

(Sorry, BLuRry, for
hijacking your thread...)

Full ACK.

Best, Oliver



I've done something similar but differently...

I'd "freeze" the image of ProDOS on the LC and the system page (I should do this better and make a new system page instead) from a ][+, wrap it around basic.system and run them as a single file

*HIDES*

-uso.