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Re: Apple // emulators for Linux (not GS)



On Feb 18, 9:05 am, "Simon D. Williams" <b...@chebucto.ns.ca> wrote:
> On Sat, 17 Feb 2007, Michael J. Mahon wrote:
> > Isn't it about time to chuck the whole idea of a full screen emulator
> > display?
>
> Not necessarily, for two reasons:
>
> Fullscreen mode provides an "immersive" emulation experience, which isn't
> necessarily important to developers, but I'm sure it has a lot of appeal
> for gamers.
>
> Secondly, if you're using an emulator to develop graphics for the A2,
> fullscreen mode (with scanlines) gives a much better idea of how things
> actually look than will the unnaturally sharp pixels of a small emulator
> window.

I agree. The SDL approach can allow both easily enough though, just by
altering a parameter or two when opening the graphics context.

The main problem with fullscreen these days is that the screens are
getting so big :-) It's common for displays to be 20" widescreen or
larger, and fullscreen Apple II mode on that looks kinda ridiculous

Matt