On Feb 18, 9:05 am, "Simon D. Williams" <b...@chebucto.ns.ca> wrote:
On Sat, 17 Feb 2007, Michael J. Mahon wrote:
Isn't it about time to chuck the whole idea of a full screen emulator
display?
Not necessarily, for two reasons:
Fullscreen mode provides an "immersive" emulation experience, which isn't
necessarily important to developers, but I'm sure it has a lot of appeal
for gamers.
Secondly, if you're using an emulator to develop graphics for the A2,
fullscreen mode (with scanlines) gives a much better idea of how things
actually look than will the unnaturally sharp pixels of a small emulator
window.
I agree. The SDL approach can allow both easily enough though, just by
altering a parameter or two when opening the graphics context.
The main problem with fullscreen these days is that the screens are
getting so big :-) It's common for displays to be 20" widescreen or
larger, and fullscreen Apple II mode on that looks kinda ridiculous